Klefki
Sword

This Pokémon is constantly collecting keys. Entrust a Klefki with important keys, and the Pokémon will protect them no matter what.

Pokédex Data

Classification Key Ring Pokémon
Height 0.2 m (0'08")
Weight 3.0 kg (6.6 lbs)
Abilities

Training

EV Yield +1 defense
Catch Rate 75
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Fairy Lock
10 Prevents all Pokémon from fleeing or switching out during the next turn.
4 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
8 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
12 Torment
100% 15 Prevents the target from using the same move twice in a row.
16 Crafty Shield
10 Protects all friendly Pokémon from non-damaging moves.
20 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
24 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
28 Recycle
10 User recovers the item it last used up.
32 Imprison
10 Prevents the target from using any moves that the user also knows.
36 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
44 Magic Room
10 Negates held items for five turns.
48 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
52 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
10 Prevents the target from using any moves that the user also knows.
TM72 Magic Room
10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TR82 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Switcheroo
100% 10 User and target swap items.

Base Stats

Hp 57
Attack 80
Defense 91
Sp. Atk 80
Sp. Def 87
Speed 75
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.5x
0.25x
0.5x
0x
0.5x
0.5x