Klefki
Sword

This Pokémon is constantly collecting keys. Entrust a Klefki with important keys, and the Pokémon will protect them no matter what.

Pokédex & Training Data

Classification Key Ring Pokémon
Height 0.2 m (0'08")
Weight 3.0 kg (6.6 lbs)
Abilities
EV Yield +1 defense
Catch Rate 75
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kalos (Mountain) #050
Alola (S/M) #241
Alola (US/UM) #314
Paldea (S/V) #240
National #707
Isle of Armor #028

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Fairy Lock
— — 10 Prevents all Pokémon from fleeing or switching out during the next turn.
4 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
8 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
12 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
16 Crafty Shield
— — 10 Protects all friendly Pokémon from non-damaging moves.
20 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
24 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
28 Recycle
— — 10 User recovers the item it last used up.
32 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
36 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
44 Magic Room
— — 10 Negates held items for five turns.
48 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
52 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Switcheroo
— 100% 10 User and target swap items.

Base Stats

Hp 57
Attack 80
Defense 91
Sp. Atk 80
Sp. Def 87
Speed 75
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.5x
0.25x
0.5x
0x
0.5x
0.5x