Garchomp

Alternate Forms

garchomp
Base
Sun

It can fly at speeds rivaling jet planes. It dives into flocks of bird Pokémon and gulps the entire flock down whole.

Moon

The protuberances on its head serve as sensors. It can even detect distant prey.

Ultra Sun

It flies at the speed of sound while searching for prey, and it has midair battles with Salamence as the two compete for food.

Ultra Moon

Its fine scales don’t just reduce wind resistance—their sharp edges also cause injury to any opponent who attacks it.

Evolution Chain

gible
Gible
Level 24
gabite
Gabite
Level 48
garchomp
Garchomp

Pokédex Data

Classification Mach Pokémon
Height 1.9 m (6'03")
Weight 95.0 kg (209.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Sandstorm
10 Changes the weather to a sandstorm for five turns.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Dual Chop
40 90% 15 Hits twice in one turn.
3 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
7 Dragon Rage
100% 10 Inflicts 40 points of damage.
13 Sandstorm
10 Changes the weather to a sandstorm for five turns.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
55 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Dragon Rage
100% 10 Inflicts 40 points of damage.
1 Sandstorm
10 Changes the weather to a sandstorm for five turns.
1 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Dual Chop
40 90% 15 Hits twice in one turn.
3 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
7 Dragon Rage
100% 10 Inflicts 40 points of damage.
13 Sandstorm
10 Changes the weather to a sandstorm for five turns.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
28 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
40 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
55 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Dual Chop
40 90% 15 Hits twice in one turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.

Base Stats

Hp 108
Attack 130
Defense 95
Sp. Atk 80
Sp. Def 85
Speed 102
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x

Mega Garchomp

Mega Garchomp
Hp 108
Attack 170
Defense 115
Sp. Atk 120
Sp. Def 95
Speed 92
Total 700