Aegislash

Alternate Forms

No entry available for this game era.

Evolution Chain

honedge
Honedge
Level 35
doublade
Doublade
aegislash-shield
Aegislash

Pokédex & Training Data

Classification Royal Sword Pokémon
Height 1.7 m (5'07")
Weight 53.0 kg (116.8 lbs)
Abilities
EV Yield +2 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kalos (Central) #119
Galar (Sw/Sh) #332
National #681

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Aerial Ace
60 — 20 Never misses.
1 Iron Defense
— — 15 Raises the user’s Defense by two stages.
1 Power Trick
— — 10 User swaps Attack and Defense.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
1 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
1 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.
1 Kings Shield
— — 10 Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
1 Aerial Ace
60 — 20 Never misses.
1 Iron Defense
— — 15 Raises the user’s Defense by two stages.
1 Power Trick
— — 10 User swaps Attack and Defense.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
1 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
1 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.
1 Kings Shield
— — 10 Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Block
— — 5 Prevents the target from leaving battle.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Base Stats

Hp 60
Attack 50
Defense 140
Sp. Atk 50
Sp. Def 140
Speed 60
Total 500

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0x
0x
2x
0.5x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x