No entry available for this game era.
Evolution Chain
Pokédex & Training Data
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 5 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 8 | Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. | |
| 13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 18 | Autotomize | — | — | 15 | Raises the user’s Speed by two stages and halves the user’s weight. | |
| 20 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 22 | Aerial Ace | 60 | — | 20 | Never misses. | |
| 26 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 32 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 36 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 41 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
| 45 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 51 | Sacred Sword | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 5 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 8 | Metal Sound | — | 85% | 40 | Lowers the target’s Special Defense by two stages. | |
| 13 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
| 18 | Autotomize | — | — | 15 | Raises the user’s Speed by two stages and halves the user’s weight. | |
| 20 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 22 | Aerial Ace | 60 | — | 20 | Never misses. | |
| 26 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
| 29 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 32 | Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| 36 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| 41 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
| 45 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 51 | Sacred Sword | 90 | 100% | 15 | Ignores the target’s stat modifiers. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
| TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| After You | — | — | 15 | Makes the target act next this turn. | |
| Iron Defense | — | — | 15 | Raises the user’s Defense by two stages. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Laser Focus | — | — | 30 | Guarantees a critical hit with the user’s next move. | |
| Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
| Shock Wave | 60 | — | 20 | Never misses. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Spite | — | 100% | 10 | Lowers the PP of the target’s last used move by 4. |
Base Stats
Hp
59
Attack
110
Defense
150
Sp. Atk
45
Sp. Def
49
Speed
35
Total
448
Type Defenses
(vs. Gen 6+ rules)