No entry available for this game era.
Pokédex Data
Classification
Royal Sword Pokémon
Height
1.7 m (5'07")
Weight
53.0 kg (116.8 lbs)
Abilities
Training
EV Yield
+2 attack
+1 Sp. Atk
+1 Sp. Atk
Catch Rate
45
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Mineral
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
1 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Aerial Ace | 60 | — | 20 | Never misses. | |
1 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
1 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
1 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
1 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |
1 | Kings Shield | — | — | 10 | Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
1 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
1 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
1 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
1 | Aerial Ace | 60 | — | 20 | Never misses. | |
1 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
1 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |
1 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
1 | Shadow Sneak | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. | |
1 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
1 | Sacred Sword | 90 | 100% | 15 | Ignores the target's stat modifiers. | |
1 | Kings Shield | — | — | 10 | Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. |
Base Stats
Hp
60
Attack
140
Defense
50
Sp. Atk
140
Sp. Def
50
Speed
60
Total
500
Type Defenses
(vs. Gen 6+ rules)