Honedge
No entry available for this game era.

Evolution Chain

honedge
Honedge
Level 35
doublade
Doublade
aegislash-shield
Aegislash

Pokédex & Training Data

Classification Sword Pokémon
Height 0.8 m (2'07")
Weight 2.0 kg (4.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 180
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kalos (Central) #117
Galar (Sw/Sh) #330
National #679

Game Locations

Akala Outskirts Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
20 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Aerial Ace
60 — 20 Never misses.
26 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Iron Defense
— — 15 Raises the user’s Defense by two stages.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
39 Power Trick
— — 10 User swaps Attack and Defense.
42 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
47 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
20 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Aerial Ace
60 — 20 Never misses.
26 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Iron Defense
— — 15 Raises the user’s Defense by two stages.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
39 Power Trick
— — 10 User swaps Attack and Defense.
42 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
47 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 45
Attack 80
Defense 100
Sp. Atk 35
Sp. Def 37
Speed 28
Total 325

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0x
0x
2x
0.5x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x