Honedge
No entry available for this game era.

Evolution Chain

honedge
Honedge
Level 35
doublade
Doublade
dusk-stone dusk stone
aegislash-shield
Aegislash

Pokédex Data

Classification Sword Pokémon
Height 0.8 m (2'07")
Weight 2.0 kg (4.4 lbs)
Abilities

Game Locations

  • Akala Outskirts Area

Training

EV Yield +1 defense
Catch Rate 180
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
20 Raises the user's Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
20 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Aerial Ace
60 20 Never misses.
26 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Iron Defense
15 Raises the user's Defense by two stages.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
39 Power Trick
10 User swaps Attack and Defense.
42 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
47 Sacred Sword
90 100% 15 Ignores the target's stat modifiers.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
20 Raises the user's Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
5 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
8 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
13 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
18 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
20 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
22 Aerial Ace
60 20 Never misses.
26 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
32 Iron Defense
15 Raises the user's Defense by two stages.
35 Night Slash
70 100% 15 Has an increased chance for a critical hit.
39 Power Trick
10 User swaps Attack and Defense.
42 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
47 Sacred Sword
90 100% 15 Ignores the target's stat modifiers.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 45
Attack 80
Defense 100
Sp. Atk 35
Sp. Def 37
Speed 28
Total 325

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0x
0x
2x
0.5x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x