Aegislash

Alternate Forms

Sword

In this defensive stance, Aegislash uses its steel body and a force field of spectral power to reduce the damage of any attack.

Evolution Chain

honedge
Honedge
Level 35
doublade
Doublade
aegislash-shield
Aegislash

Pokédex & Training Data

Classification Royal Sword Pokémon
Height 1.7 m (5'07")
Weight 53.0 kg (116.8 lbs)
Abilities
EV Yield +2 defense
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Kalos (Central) #119
Galar (Sw/Sh) #332
National #681

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Swords Dance
— — 20 Raises the user’s Attack by two stages.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Slash
70 100% 20 Has an increased chance for a critical hit.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
1 Aerial Ace
60 — 20 Never misses.
1 Iron Defense
— — 15 Raises the user’s Defense by two stages.
1 Power Trick
— — 10 User swaps Attack and Defense.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Shadow Sneak
40 100% 30 Inflicts regular damage with no additional effect.
1 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
1 Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
1 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
1 Sacred Sword
90 100% 15 Ignores the target’s stat modifiers.
1 Kings Shield
— — 10 Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM12 Solar Blade
125 100% 10 Requires a turn to charge before attacking.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM94 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR53 Close Combat
120 100% 5 Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Base Stats

Hp 60
Attack 50
Defense 140
Sp. Atk 50
Sp. Def 140
Speed 60
Total 500

Type Defenses

(vs. Gen 6+ rules)

0x
2x
0.5x
0.5x
0x
0x
2x
0.5x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x