Lampent
No entry available for this game era.

Evolution Chain

litwick
Litwick
Level 41
lampent
Lampent
chandelure
Chandelure

Pokédex & Training Data

Classification Lamp Pokémon
Height 0.6 m (1'12")
Weight 13.0 kg (28.7 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 90
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Unova (B/W) #114
Unova (B2/W2) #191
Kalos (Mountain) #066
Galar (Sw/Sh) #288
National #608
Crown Tundra #049
Kitakami #147

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Minimize
— — 10 Raises the user’s evasion by two stages.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Minimize
— — 10 Raises the user’s evasion by two stages.
5 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Confuse Ray
— 100% 10 Confuses the target.
13 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
16 Will O Wisp
— 85% 15 Burns the target.
20 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
24 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
33 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
38 Inferno
100 50% 5 Has a 100% chance to burn the target.
45 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
53 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
61 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
69 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Minimize
— — 10 Raises the user’s evasion by two stages.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
3 Minimize
— — 10 Raises the user’s evasion by two stages.
5 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Confuse Ray
— 100% 10 Confuses the target.
13 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
16 Will O Wisp
— 85% 15 Burns the target.
20 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
24 Imprison
— — 10 Prevents the target from using any moves that the user also knows.
28 Hex
65 100% 10 Has double power if the target has a major status ailment.
33 Memento
— 100% 10 Lowers the target’s Attack and Special Attack by two stages. User faints.
38 Inferno
100 50% 5 Has a 100% chance to burn the target.
45 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
53 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
61 Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
69 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.

Base Stats

Hp 60
Attack 40
Defense 60
Sp. Atk 95
Sp. Def 60
Speed 55
Total 370

Type Defenses

(vs. Gen 6+ rules)

0x
0.5x
2x
0.5x
0.5x
0x
0.5x
2x
0.25x
2x
2x
2x
0.5x
0.5x