Swanna
No entry available for this game era.

Evolution Chain

ducklett
Ducklett
Level 35
swanna
Swanna

Pokédex & Training Data

Classification White Bird Pokémon
Height 1.3 m (4'03")
Weight 24.2 kg (53.4 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Flying

Pokédex Numbers

Unova (B/W) #087
Unova (B2/W2) #154
Kalos (Central) #128
National #581
Kitakami #182

Game Locations

Ultra Space Wilds Cliff

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
3 Water Sport
— — 15 Halves all Fire-type damage.
6 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Aerial Ace
60 — 20 Never misses.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
21 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
24 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
27 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
30 Roost
— — 5 Heals the user by half its max HP.
34 Rain Dance
— — 5 Changes the weather to rain for five turns.
40 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
47 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
— — 15 Halves all Fire-type damage.
1 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
3 Water Sport
— — 15 Halves all Fire-type damage.
6 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Aerial Ace
60 — 20 Never misses.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target’s Speed by one stage.
21 Feather Dance
— 100% 15 Lowers the target’s Attack by two stages.
24 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
27 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
30 Roost
— — 5 Heals the user by half its max HP.
34 Rain Dance
— — 5 Changes the weather to rain for five turns.
40 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
47 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 75
Attack 87
Defense 63
Sp. Atk 87
Sp. Def 63
Speed 98
Total 473

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x