Ducklett
No entry available for this game era.

Evolution Chain

ducklett
Ducklett
Level 35
swanna
Swanna

Pokédex Data

Classification Water Bird Pokémon
Height 0.5 m (1'08")
Weight 5.5 kg (12.1 lbs)
Abilities

Training

EV Yield +1 hp
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
3 Water Sport
15 Halves all Fire-type damage.
6 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Aerial Ace
60 20 Never misses.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
21 Feather Dance
100% 15 Lowers the target's Attack by two stages.
24 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
27 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
30 Roost
5 Heals the user by half its max HP.
34 Rain Dance
5 Changes the weather to rain for five turns.
37 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
41 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
3 Water Sport
15 Halves all Fire-type damage.
6 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Aerial Ace
60 20 Never misses.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
21 Feather Dance
100% 15 Lowers the target's Attack by two stages.
24 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
27 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
30 Roost
5 Heals the user by half its max HP.
34 Rain Dance
5 Changes the weather to rain for five turns.
37 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
41 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Hurricane
110 70% 10 Has a 30% chance to confuse the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Mirror Move
20 Uses the target's last used move.
Mud Sport
15 Halves all Electric-type damage.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Mirror Move
20 Uses the target's last used move.
Mud Sport
15 Halves all Electric-type damage.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Base Stats

Hp 62
Attack 44
Defense 50
Sp. Atk 44
Sp. Def 50
Speed 55
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x