
No entry available for this game era.
Pokédex Data
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
3 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
6 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
9 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
15 | Aerial Ace | 60 | — | 20 | Never misses. | |
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
21 | Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
24 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
30 | Roost | — | — | 5 | Heals the user by half its max HP. | |
34 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
37 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
41 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
46 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
3 | Water Sport | — | — | 15 | Halves all Fire-type damage. | |
6 | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
9 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
15 | Aerial Ace | 60 | — | 20 | Never misses. | |
19 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
21 | Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | |
24 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
27 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
30 | Roost | — | — | 5 | Heals the user by half its max HP. | |
34 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
37 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
41 | Brave Bird | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
46 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Mirror Move | — | — | 20 | Uses the target's last used move. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. |
Base Stats
Hp
62
Attack
44
Defense
50
Sp. Atk
44
Sp. Def
50
Speed
55
Total
305
Type Defenses
(vs. Gen 6+ rules)