Swanna
Black

Swanna start to dance at dusk. The one dancing in the middle is the leader of the flock.

White

It administers sharp, powerful pecks with its bill. It whips its long neck to deliver forceful repeated strikes.

Black 2/White 2

Despite their elegant appearance, they can flap their wings strongly and fly for thousands of miles.

Evolution Chain

ducklett
Ducklett
Level 35
swanna
Swanna

Pokédex Data

Classification White Bird Pokémon
Height 1.3 m (4'03")
Weight 24.2 kg (53.4 lbs)
Abilities

Game Locations

  • Marvelous Bridge Area

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Flying

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
1 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
3 Water Sport
15 Halves all Fire-type damage.
6 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Aerial Ace
60 20 Never misses.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
21 Feather Dance
100% 15 Lowers the target's Attack by two stages.
24 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
27 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
30 Roost
5 Heals the user by half its max HP.
34 Rain Dance
5 Changes the weather to rain for five turns.
40 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
47 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
1 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
3 Water Sport
15 Halves all Fire-type damage.
6 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
9 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
13 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
15 Aerial Ace
60 20 Never misses.
19 Bubble Beam
65 100% 20 Has a 10% chance to lower the target's Speed by one stage.
21 Feather Dance
100% 15 Lowers the target's Attack by two stages.
24 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
27 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
30 Roost
5 Heals the user by half its max HP.
34 Rain Dance
5 Changes the weather to rain for five turns.
40 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
47 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Hurricane
110 70% 10 Has a 30% chance to confuse the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Roost
5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 75
Attack 87
Defense 63
Sp. Atk 87
Sp. Def 63
Speed 98
Total 473

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
4x
0.5x
0x
0.5x
2x
0.5x