Trubbish
Sun

Unsanitary places are what they like best. They can be spotted in Alola, often with Grimer in hot pursuit.

Moon

It gorges on trash until its stomach is full. Then it belches toxic gas. An unlucky whiff of gas will put a person in the hospital.

Ultra Sun

Poisonous gas leaks out of it when it breathes. Muk that catch a whiff of that stench will come drooling.

Ultra Moon

If a young Pokémon or child breathes in the toxic gas that Trubbish belches out, it could be a life-threatening situation.

Evolution Chain

trubbish
Trubbish
Level 36
garbodor
Garbodor

Pokédex & Training Data

Classification Trash Bag Pokémon
Height 0.6 m (1'12")
Weight 31.0 kg (68.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Unova (B/W) #074
Unova (B2/W2) #105
Kalos (Mountain) #074
Alola (S/M) #206
Alola (US/UM) #264
Galar (Sw/Sh) #157
National #568

Held Items

Game Locations

Malie City Outer Cape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
3 Recycle
— — 10 User recovers the item it last used up.
7 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
12 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
14 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
23 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
34 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
42 Belch
120 90% 10 Can only be used after the user has eaten a berry.
45 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
47 Explosion
250 100% 5 User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
3 Recycle
— — 10 User recovers the item it last used up.
7 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
12 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
14 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
23 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
34 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
42 Belch
120 90% 10 Can only be used after the user has eaten a berry.
45 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
47 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recycle
— — 10 User recovers the item it last used up.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Mud Sport
— — 15 Halves all Electric-type damage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Self Destruct
200 100% 5 User faints.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Autotomize
— — 15 Raises the user’s Speed by two stages and halves the user’s weight.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Mud Sport
— — 15 Halves all Electric-type damage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Self Destruct
200 100% 5 User faints.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.

Base Stats

Hp 50
Attack 50
Defense 62
Sp. Atk 40
Sp. Def 62
Speed 65
Total 329

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x