Trubbish
Black

Inhaling the gas they belch will make you sleep for a week. They prefer unsanitary places.

White

The combination of garbage bags and industrial waste caused the chemical reaction that created this Pokémon.

Black 2/White 2

Wanting more garbage, they follow people who litter. They always belch poison gas.

Evolution Chain

trubbish
Trubbish
Level 36
garbodor
Garbodor

Pokédex & Training Data

Classification Trash Bag Pokémon
Height 0.6 m (1'12")
Weight 31.0 kg (68.3 lbs)
Abilities
EV Yield +1 speed
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral

Pokédex Numbers

Unova (B/W) #074
Unova (B2/W2) #105
Kalos (Mountain) #074
Alola (S/M) #206
Alola (US/UM) #264
Galar (Sw/Sh) #157
National #568

Held Items

Game Locations

Unova Route 16 Area
Unova Route 4 Area
Unova Route 5 Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
3 Recycle
— — 10 User recovers the item it last used up.
7 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
12 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
14 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
23 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
34 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
45 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
47 Explosion
250 100% 5 User faints.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
3 Recycle
— — 10 User recovers the item it last used up.
7 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
12 Acid Spray
40 100% 20 Lowers the target’s Special Defense by two stages.
14 Double Slap
15 85% 10 Hits 2-5 times in one turn.
18 Sludge
65 100% 20 Has a 30% chance to poison the target.
23 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
23 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
34 Clear Smog
50 — 15 Removes all of the target’s stat modifiers.
36 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
40 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
45 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
47 Explosion
250 100% 5 User faints.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recycle
— — 10 User recovers the item it last used up.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
Mud Sport
— — 15 Halves all Electric-type damage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Self Destruct
200 100% 5 User faints.
Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.

Base Stats

Hp 50
Attack 50
Defense 62
Sp. Atk 40
Sp. Def 62
Speed 65
Total 329

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x