Zygarde

Alternate Forms

Sun

This is Zygarde’s form when it has gathered 50% of its cells. It wipes out all those who oppose it, showing not a shred of mercy.

Moon

It’s thought to be monitoring the ecosystem. There are rumors that even greater power lies hidden within it.

Ultra Sun

This is Zygarde’s form when about half of its pieces have been assembled. It plays the role of monitoring the ecosystem.

Ultra Moon

Some say it can change to an even more powerful form when battling those who threaten the ecosystem.

Pokédex Data

Classification Order Pokémon
Height 5.0 m (16'05")
Weight 305.0 kg (672.4 lbs)
Abilities

Game Locations

  • Alola Route 16 Main
  • Resolution Cave Area

Training

EV Yield +3 hp
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Glare
100% 30 Paralyzes the target.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
5 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
18 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Lands Wrath
90 100% 10 Inflicts regular damage with no additional effect.
35 Sandstorm
10 Changes the weather to a sandstorm for five turns.
44 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
51 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
55 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
59 Camouflage
20 User's type changes to match the terrain.
63 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
72 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
80 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Glare
100% 30 Paralyzes the target.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
5 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
18 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Lands Wrath
90 100% 10 Inflicts regular damage with no additional effect.
35 Sandstorm
10 Changes the weather to a sandstorm for five turns.
44 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
51 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
55 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
59 Camouflage
20 User's type changes to match the terrain.
63 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
72 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
80 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
5 Prevents the target from leaving battle.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 108
Attack 100
Defense 121
Sp. Atk 81
Sp. Def 95
Speed 95
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x

50 Power Construct Zygarde

50 Power Construct Zygarde

This form is cosmetic and shares its base stats with the standard form.