Sandile
Sun

It submerges itself in sand and moves as if swimming. This wise behavior keeps its enemies from finding it and maintains its temperature.

Moon

It conceals itself in the sand and chomps down on the legs of any prey that unwarily walk over it. Its favorite food is Trapinch.

Ultra Sun

Alola, where it’s warm all year round, is a comfortable environment for this Pokémon. Sometimes you’ll even see it outside of deserts.

Ultra Moon

Sandile’s still not good at hunting, so it mostly eats things that have collapsed in the desert. It’s called “the cleaner of the desert.”

Evolution Chain

sandile
Sandile
Level 29
krokorok
Krokorok
Level 40
krookodile
Krookodile

Pokédex Data

Classification Desert Croc Pokémon
Height 0.7 m (2'04")
Weight 15.2 kg (33.5 lbs)
Abilities

Held Items

Game Locations

  • Haina Desert Area

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Torment
100% 15 Prevents the target from using the same move twice in a row.
13 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
22 Embargo
100% 15 Target cannot use held items.
25 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
34 Scary Face
100% 10 Lowers the target's Speed by two stages.
37 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
40 Sandstorm
10 Changes the weather to a sandstorm for five turns.
43 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Torment
100% 15 Prevents the target from using the same move twice in a row.
13 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
22 Embargo
100% 15 Target cannot use held items.
25 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
34 Scary Face
100% 10 Lowers the target's Speed by two stages.
37 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
40 Sandstorm
10 Changes the weather to a sandstorm for five turns.
43 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Focus Energy
30 Increases the user's chance to score a critical hit.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Mean Look
5 Prevents the target from leaving battle.
Power Trip
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 50
Attack 72
Defense 35
Sp. Atk 35
Sp. Def 35
Speed 65
Total 292

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
2x
0.5x
0x
2x
0.5x
0.5x
0.5x
2x