
Sun
It submerges itself in sand and moves as if swimming. This wise behavior keeps its enemies from finding it and maintains its temperature.
Moon
It conceals itself in the sand and chomps down on the legs of any prey that unwarily walk over it. Its favorite food is Trapinch.
Ultra Sun
Alola, where it’s warm all year round, is a comfortable environment for this Pokémon. Sometimes you’ll even see it outside of deserts.
Ultra Moon
Sandile’s still not good at hunting, so it mostly eats things that have collapsed in the desert. It’s called “the cleaner of the desert.”
Pokédex Data
Classification
Desert Croc Pokémon
Height
0.7 m (2'04")
Weight
15.2 kg (33.5 lbs)
Abilities
- Intimidate
- Moxie
- Anger Point (Hidden)
Held Items
Game Locations
- Haina Desert Area
Training
EV Yield
+1 attack
Catch Rate
180
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
4 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
7 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
10 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
13 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
16 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
19 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
22 | Embargo | — | 100% | 15 | Target cannot use held items. | |
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
31 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
34 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
37 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
40 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
43 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
4 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
7 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |
10 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
13 | Sand Tomb | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
16 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
19 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
22 | Embargo | — | 100% | 15 | Target cannot use held items. | |
25 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
28 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
31 | Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
34 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
37 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
40 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
43 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
46 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
Power Trip | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |
Rock Climb | 90 | 85% | 20 | Has a 20% chance to confuse the target. | |
Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
50
Attack
72
Defense
35
Sp. Atk
35
Sp. Def
35
Speed
65
Total
292
Type Defenses
(vs. Gen 6+ rules)