Golem

Alternate Forms

Sun

Its body can survive dynamite blasts without a single scratch, but it hates rain and humidity.

Moon

Once a year, this Pokémon molts, and its shed shell returns to the soil. This process creates enriched soil, so farmers collect the shells.

Ultra Sun

When Golem grow old, they stop shedding their shells. Those that have lived a long, long time have shells green with moss.

Ultra Moon

It detonates its own body. The power from that explosion can propel it up steep mountain paths with amazing speed.

Lets Go Pikachu/Lets Go Eevee

Once it sheds its skin, its body turns tender and whitish. Its hide hardens when it’s exposed to air.

Evolution Chain

geodude-alola
Geodude
Level 25
graveler-alola
Graveler
🔄
Trade
golem-alola
Golem

Pokédex Data

Classification Megaton Pokémon
Height 1.7 m (5'07")
Weight 316.0 kg (696.7 lbs)
Abilities

Held Items

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Rock Polish
20 Raises the user's Speed by two stages.
1 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
4 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
6 Rock Polish
20 Raises the user's Speed by two stages.
10 Steamroller
65 100% 20 Has a 30% chance to make the target flinch.
12 Spark
65 100% 20 Has a 30% chance to paralyze the target.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
18 Smack Down
50 100% 15 Removes any immunity to Ground damage.
22 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
24 Self Destruct
200 100% 5 User faints.
30 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
34 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
44 Explosion
250 100% 5 User faints.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
54 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
60 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Rock Polish
20 Raises the user's Speed by two stages.
1 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
4 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
6 Rock Polish
20 Raises the user's Speed by two stages.
10 Steamroller
65 100% 20 Has a 30% chance to make the target flinch.
12 Spark
65 100% 20 Has a 30% chance to paralyze the target.
16 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
18 Smack Down
50 100% 15 Removes any immunity to Ground damage.
22 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
24 Self Destruct
200 100% 5 User faints.
30 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
34 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
40 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
44 Explosion
250 100% 5 User faints.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
54 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
60 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
Let's Go
Lvl Name Class Power Acc. PP Effect
1 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Defense Curl
40 Raises user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
3 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
6 Bide
10 User waits for two turns, then hits back for twice the damage it took.
9 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
12 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
19 Self Destruct
200 100% 5 User faints.
23 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
31 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
39 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM72 Volt Switch
70 100% 20 User must switch out after attacking.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
Let's Go
Name Class Power Acc. PP Effect
TM01 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM05 Rest
5 User sleeps for two turns, completely healing itself.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM12 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM13 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM15 Seismic Toss
100% 20 Inflicts damage equal to the user's level.
TM16 Thunder Wave
90% 20 Paralyzes the target.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM27 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM36 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM37 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM42 Self Destruct
200 100% 5 User faints.
TM46 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM48 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM49 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
TM56 Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Electroweb
55 95% 15 Lowers the target's Speed by one stage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 80
Attack 120
Defense 130
Sp. Atk 55
Sp. Def 65
Speed 45
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0.5x
4x
0.25x