Sandile
No entry available for this game era.

Evolution Chain

sandile
Sandile
Level 29
krokorok
Krokorok
Level 40
krookodile
Krookodile

Pokédex Data

Classification Desert Croc Pokémon
Height 0.7 m (2'04")
Weight 15.2 kg (33.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Power Trip
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
3 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
6 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
9 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Torment
100% 15 Prevents the target from using the same move twice in a row.
21 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
24 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
30 Sandstorm
10 Changes the weather to a sandstorm for five turns.
33 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
39 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM05 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM09 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM35 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM36 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM61 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM62 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM86 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM116 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM149 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM150 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM171 Tera Blast
80 100% 10 No effect description available.
TM172 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM176 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM215 Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Base Stats

Hp 50
Attack 72
Defense 35
Sp. Atk 35
Sp. Def 35
Speed 65
Total 292

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
2x
0.5x
0x
2x
0.5x
0.5x
0.5x
2x