Sandile
Sword

The desert gets cold at night, so when the sun sets, this Pokémon burrows deep into the sand and sleeps until sunrise.

Evolution Chain

sandile
Sandile
Level 29
krokorok
Krokorok
Level 40
krookodile
Krookodile

Pokédex Data

Classification Desert Croc Pokémon
Height 0.7 m (2'04")
Weight 15.2 kg (33.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 attack
Catch Rate 180
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Power Trip
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
3 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
6 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
9 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Scary Face
100% 10 Lowers the target's Speed by two stages.
15 Bite
60 100% 25 Has a 30% chance to make the target flinch.
18 Torment
100% 15 Prevents the target from using the same move twice in a row.
21 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
24 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
30 Sandstorm
10 Changes the weather to a sandstorm for five turns.
33 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
36 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
39 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM37 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM66 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
TM68 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
30 Increases the user's chance to score a critical hit.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR32 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.
Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Base Stats

Hp 50
Attack 72
Defense 35
Sp. Atk 35
Sp. Def 35
Speed 65
Total 292

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
2x
0.5x
0x
2x
0.5x
0.5x
0.5x
2x