Krokorok
Sun

They move in groups of a few individuals. A female is often the leader of the group, and the males will gather food.

Moon

Thanks to the special membrane covering its eyes, it can see its surroundings clearly, even in the middle of the night.

Ultra Sun

Krokorok really hates it when its body gets cold. On nights when the temperature drops, it digs deep into the desert sands.

Ultra Moon

It buries some of its prey in the sand to use as emergency meals when its hunts are unsuccessful.

Evolution Chain

sandile
Sandile
Level 29
krokorok
Krokorok
Level 40
krookodile
Krookodile

Pokédex Data

Classification Desert Croc Pokémon
Height 1.0 m (3'03")
Weight 33.4 kg (73.6 lbs)
Abilities

Held Items

Game Locations

  • Haina Desert Area

Training

EV Yield +2 attack
Catch Rate 90
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Torment
100% 15 Prevents the target from using the same move twice in a row.
13 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
22 Embargo
100% 15 Target cannot use held items.
25 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
32 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
36 Scary Face
100% 10 Lowers the target's Speed by two stages.
40 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
44 Sandstorm
10 Changes the weather to a sandstorm for five turns.
48 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
52 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
7 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
10 Torment
100% 15 Prevents the target from using the same move twice in a row.
13 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
16 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
19 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
22 Embargo
100% 15 Target cannot use held items.
25 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
28 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
32 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
36 Scary Face
100% 10 Lowers the target's Speed by two stages.
40 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
44 Sandstorm
10 Changes the weather to a sandstorm for five turns.
48 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
52 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 60
Attack 82
Defense 45
Sp. Atk 45
Sp. Def 45
Speed 74
Total 351

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
2x
0.5x
0x
2x
0.5x
0.5x
0.5x
2x