Vileplume
Gold

It has the world's largest petals. With every step, the petals shake out heavy clouds of toxic pollen.

Silver

The bud bursts into bloom with a bang. It then starts scattering allergenic, poi­ sonous pollen.

Crystal

By shaking its big petals, it scat­ ters toxic pollen into the air, turning the air yellow.

Evolution Chain

oddish
Oddish
Level 21
gloom
Gloom
vileplume
Vileplume
bellossom
Bellossom

Pokédex & Training Data

Classification Flower Pokémon
Height 1.2 m (3'11")
Weight 18.6 kg (41.0 lbs)
Abilities N/A in Gen II
EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Kanto (R/B/Y) #045
Johto (G/S/C) #085
Hoenn (R/S/E) #090
Johto (HG/SS) #085
Kalos (Central) #107
Hoenn (OR/AS) #093
Galar (Sw/Sh) #057
National #045
Blueberry #064

Held Items

None in this generation.

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Stun Spore
— 75% 30 Paralyzes the target.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Stun Spore
— 75% 30 Paralyzes the target.
1 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Base Stats

Hp 75
Attack 80
Defense 85
Sp. Atk 110
Sp. Def 90
Speed 50
Total 490

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x