Igglybuff
Sun

It likes to sing but is not yet good at it. With praise and encouragement, it will get better little by little.

Moon

It moves by bouncing along. As it moves a lot, it sweats, and its body gives off a sweet aroma.

Ultra Sun

It’s always practicing its singing because it wants to improve. Even when it’s asleep, it keeps singing in its dreams!

Ultra Moon

Left to its own devices, it will constantly practice singing. You should make it take a break so it doesn’t hurt its throat.

Evolution Chain

igglybuff
Igglybuff
😊
High Friendship
jigglypuff
Jigglypuff
moon-stone moon stone
wigglytuff
Wigglytuff

Pokédex Data

Classification Balloon Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Alola Route 4 Area
  • Alola Route 6 North
  • Alola Route 6 South

Training

EV Yield +1 hp
Catch Rate 170
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sing
55% 15 Puts the target to sleep.
1 Charm
100% 20 Lowers the target's Attack by two stages.
3 Defense Curl
40 Raises user's Defense by one stage.
5 Pound
40 100% 35 Inflicts regular damage with no additional effect.
9 Sweet Kiss
75% 10 Confuses the target.
11 Copycat
20 Uses the target's last used move.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sing
55% 15 Puts the target to sleep.
1 Charm
100% 20 Lowers the target's Attack by two stages.
3 Defense Curl
40 Raises user's Defense by one stage.
5 Pound
40 100% 35 Inflicts regular damage with no additional effect.
9 Sweet Kiss
75% 10 Confuses the target.
11 Copycat
20 Uses the target's last used move.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target's item.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Covet
60 100% 25 Takes the target's item.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Feint Attack
60 20 Never misses.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Pulse
10 Heals the target for half its max HP.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Perish Song
5 User and target both faint after three turns.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 90
Attack 30
Defense 15
Sp. Atk 40
Sp. Def 20
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x