
Sun
If a Luvdisc is left on its own, it becomes despondent, leaving itself open to attack. That is when Pelipper snatch them up.
Moon
Loving couples have a soft spot for this Pokémon, so honeymoon hotels often release this Pokémon into their pools.
Ultra Sun
There was an era when it was overfished due to the rumor that having one of its heart-shaped scales would enable you to find a sweetheart.
Ultra Moon
Luvdisc makes its home in coral reefs in warm seas. It especially likes sleeping in the space between Corsola’s branches.
Pokédex Data
Classification
Rendezvous Pokémon
Height
0.6 m (1'12")
Weight
8.7 kg (19.2 lbs)
Abilities
- Swift Swim
- Hydration (Hidden)
Held Items
Heart Scale
50%
Game Locations
- Alola Route 9 Main
- Hauoli City Beachfront
- Melemele Sea Area
Training
EV Yield
+1 speed
Catch Rate
225
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
4 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
7 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
9 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
13 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
20 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
22 | Heart Stamp | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
26 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
31 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
40 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
42 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
49 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
4 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
7 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
9 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
13 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
17 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
20 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
22 | Heart Stamp | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
26 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
31 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
34 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
40 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
42 | Soak | — | 100% | 20 | Changes the target's type to Water. | |
46 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
49 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Splash | — | — | 40 | Does nothing. | |
Supersonic | — | 55% | 20 | Confuses the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
43
Attack
30
Defense
55
Sp. Atk
40
Sp. Def
65
Speed
97
Total
330
Type Defenses
(vs. Gen 6+ rules)