Luvdisc
Sun

If a Luvdisc is left on its own, it becomes despondent, leaving itself open to attack. That is when Pelipper snatch them up.

Moon

Loving couples have a soft spot for this Pokémon, so honeymoon hotels often release this Pokémon into their pools.

Ultra Sun

There was an era when it was overfished due to the rumor that having one of its heart-shaped scales would enable you to find a sweetheart.

Ultra Moon

Luvdisc makes its home in coral reefs in warm seas. It especially likes sleeping in the space between Corsola’s branches.

Pokédex Data

Classification Rendezvous Pokémon
Height 0.6 m (1'12")
Weight 8.7 kg (19.2 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 9 Main
  • Hauoli City Beachfront
  • Melemele Sea Area

Training

EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charm
100% 20 Lowers the target's Attack by two stages.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Agility
30 Raises the user's Speed by two stages.
9 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
13 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
22 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
26 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
31 Sweet Kiss
75% 10 Confuses the target.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
40 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
42 Soak
100% 20 Changes the target's type to Water.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
49 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charm
100% 20 Lowers the target's Attack by two stages.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Agility
30 Raises the user's Speed by two stages.
9 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
13 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
20 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
22 Heart Stamp
60 100% 25 Has a 30% chance to make the target flinch.
26 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
31 Sweet Kiss
75% 10 Confuses the target.
34 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
40 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
42 Soak
100% 20 Changes the target's type to Water.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
49 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
Entrainment
100% 15 Copies the user's ability onto the target.
Heal Pulse
10 Heals the target for half its max HP.
Mud Sport
15 Halves all Electric-type damage.
Splash
40 Does nothing.
Supersonic
55% 20 Confuses the target.
Water Sport
15 Halves all Fire-type damage.

Base Stats

Hp 43
Attack 30
Defense 55
Sp. Atk 40
Sp. Def 65
Speed 97
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x