Luvdisc
X

It lives in warm seas. It is said that a couple finding this Pokémon will be blessed with eternal love.

Y

During the spawning season, countless Luvdisc congregate at coral reefs, turning the waters pink.

Omega Ruby

Luvdisc live in shallow seas in the tropics. This heart-shaped Pokémon earned its name by swimming after loving couples it spotted in the ocean’s waves.

Alpha Sapphire

Luvdisc’s heart-shaped body is a symbol of love and romance. It is said that any couple meeting this Pokémon is promised a loving relationship that never ends.

Pokédex & Training Data

Classification Rendezvous Pokémon
Height 0.6 m (1'12")
Weight 8.7 kg (19.2 lbs)
Abilities
EV Yield +1 speed
Catch Rate 225
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Hoenn (R/S/E) #183
Kalos (Coastal) #029
Hoenn (OR/AS) #192
Alola (S/M) #111
Alola (US/UM) #134
Paldea (S/V) #332
National #370
Blueberry #082

Held Items

Game Locations

Ambrette Town Area
Azure Bay Area
Cyllage City Area
Kalos Route 12 Area
Kalos Route 8 Area
Shalour City Area

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
4 Charm
— 100% 20 Lowers the target’s Attack by two stages.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
9 Agility
— — 30 Raises the user’s Speed by two stages.
14 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
17 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
22 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
27 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
31 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Sweet Kiss
— 75% 10 Confuses the target.
40 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
46 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
50 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
55 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
4 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
7 Agility
— — 30 Raises the user’s Speed by two stages.
9 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
14 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
17 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
22 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
27 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
31 Sweet Kiss
— 75% 10 Confuses the target.
37 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
40 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
46 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
55 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Entrainment
— 100% 15 Copies the user’s ability onto the target.
Heal Pulse
— — 10 Heals the target for half its max HP.
Mud Sport
— — 15 Halves all Electric-type damage.
Splash
— — 40 Does nothing.
Supersonic
— 55% 20 Confuses the target.
Water Sport
— — 15 Halves all Fire-type damage.

Base Stats

Hp 43
Attack 30
Defense 55
Sp. Atk 40
Sp. Def 65
Speed 97
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x