Wishiwashi

Alternate Forms

Sun

When it’s in trouble, its eyes moisten and begin to shine. The shining light attracts its comrades, and they stand together against their enemies.

Moon

It’s awfully weak and notably tasty, so everyone is always out to get it. As it happens, anyone trying to bully it receives a painful lesson.

Ultra Sun

They’re weak, so they move in schools. However, they can also often be seen all alone, having strayed from the school.

Ultra Moon

When it’s in a jam, its shining eyes attract others of its kind. The light from its eyes is visible almost 25 miles away.

Pokédex & Training Data

Classification Small Fry Pokémon
Height 0.2 m (0'08")
Weight 0.3 kg (0.7 lbs)
Abilities
EV Yield +1 hp
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Water2

Pokédex Numbers

Alola (S/M) #110
Alola (US/UM) #133
Galar (Sw/Sh) #155
National #746
Isle of Armor #110

Game Locations

Akala Outskirts Area
Alola Route 13 Area
Alola Route 14 Area
Alola Route 15 Main
Alola Route 7 Area
Alola Route 8 Main
Alola Route 9 Main
Brooklet Hill Totems Den
Hauoli City Beachfront
Kalae Bay Area
Melemele Sea Area
Secluded Shore Area
Tapu Village Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
9 Feint Attack
60 — 20 Never misses.
14 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
17 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
22 Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
33 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Soak
— 100% 20 Changes the target’s type to Water.
49 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
54 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
6 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
9 Feint Attack
60 — 20 Never misses.
14 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
17 Aqua Ring
— — 20 Restores 1/16 of the user’s max HP each turn.
22 Tearful Look
— — 20 Lowers the target’s Attack and Special Attack by one stage.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
33 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
38 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Soak
— 100% 20 Changes the target’s type to Water.
49 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
54 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target’s item.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Water Sport
— — 15 Halves all Fire-type damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Water Sport
— — 15 Halves all Fire-type damage.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 45
Attack 20
Defense 20
Sp. Atk 25
Sp. Def 25
Speed 40
Total 175

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x