
Diamond/PearlPlatinum
It lives in warm seas. It is said that a couple finding this Pokémon will be blessed with eternal love.
Heartgold/Soulsilver
Its heart-shaped body makes it popular. In some places, you would give a LUVDISC to someone you love.
Pokédex Data
Classification
Rendezvous Pokémon
Height
0.6 m (1'12")
Weight
8.7 kg (19.2 lbs)
Abilities
Held Items
Heart Scale
50%
Game Locations
- Kanto Route 27 Area
- Sinnoh Pokemon League Area
- Sinnoh Route 224 Area
Training
EV Yield
+1 speed
Catch Rate
225
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Water2
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
9 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
14 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
17 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
22 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
27 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
31 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
37 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
40 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
46 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
9 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
14 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
17 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
22 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
27 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
31 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
37 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
40 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
46 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
4 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
9 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
14 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
17 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |
22 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
27 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |
31 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
37 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
40 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
46 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
51 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. |
TM/HM Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM05 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
PlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Swift | 60 | — | 20 | Never misses. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Splash | — | — | 40 | Does nothing. | |
Supersonic | — | 55% | 20 | Confuses the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
Splash | — | — | 40 | Does nothing. | |
Supersonic | — | 55% | 20 | Confuses the target. | |
Water Sport | — | — | 15 | Halves all Fire-type damage. |
Base Stats
Hp
43
Attack
30
Defense
55
Sp. Atk
40
Sp. Def
65
Speed
97
Total
330
Type Defenses
(vs. Gen 6+ rules)