Relicanth
Sun

Its form has remained the same for one hundred million years. Its body is filled with fat, so it can withstand the water pressure of the deep sea.

Moon

It was fortuitously discovered during a deep sea expedition. Its teeth have atrophied, so it now survives on microscopic organisms it sucks up.

Ultra Sun

Thought to have gone extinct, Relicanth was given a name that is a variation of the name of the person who discovered it.

Ultra Moon

The reason it hasn’t changed at all in a hundred million years is that it’s apparently already a perfect life-form.

Pokédex Data

Classification Longevity Pokémon
Height 1.0 m (3'03")
Weight 23.4 kg (51.6 lbs)
Abilities

Held Items

Game Locations

  • Ancient Poni Path Area
  • Poni Breaker Coast Area
  • Poni Wilds Area

Training

EV Yield +1 hp
+1 defense
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Mud Sport
15 Halves all Electric-type damage.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
6 Mud Sport
15 Halves all Electric-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
26 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Yawn
10 Target sleeps at the end of the next turn.
41 Rest
5 User sleeps for two turns, completely healing itself.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
56 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
1 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Mud Sport
15 Halves all Electric-type damage.
1 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
6 Mud Sport
15 Halves all Electric-type damage.
10 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
21 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
26 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Yawn
10 Target sleeps at the end of the next turn.
41 Rest
5 User sleeps for two turns, completely healing itself.
46 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
56 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
Magnitude
100% 30 Power varies randomly from 10 to 150.
Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Sport
15 Halves all Fire-type damage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 90
Defense 130
Sp. Atk 45
Sp. Def 65
Speed 55
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x