Dhelmise
Sun

Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.

Moon

The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.

Ultra Sun

It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.

Ultra Moon

Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.

Pokédex Data

Classification Sea Creeper Pokémon
Height 3.9 m (12'10")
Weight 210.0 kg (463.0 lbs)
Abilities

Game Locations

  • Seafolk Village Main

Training

EV Yield +2 attack
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Switcheroo
100% 10 User and target swap items.
5 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
14 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
18 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
23 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
27 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
32 Anchor Shot
80 100% 20 Traps the target.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
41 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Slam
80 75% 20 Inflicts regular damage with no additional effect.
50 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
54 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Switcheroo
100% 10 User and target swap items.
5 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
14 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
18 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
23 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
27 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
32 Anchor Shot
80 100% 20 Traps the target.
36 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
41 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Slam
80 75% 20 Inflicts regular damage with no additional effect.
50 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
54 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59 Power Whip
120 85% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Block
5 Prevents the target from leaving battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.

Base Stats

Hp 70
Attack 131
Defense 100
Sp. Atk 86
Sp. Def 90
Speed 40
Total 517

Type Defenses

(vs. Gen 6+ rules)

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0.5x
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