
Sun
It has strong regenerative capabilities. Even if parts of it are bitten off by fish Pokémon, it will return to normal within a few hours.
Moon
Plankton, invisible to the naked eye, is its main food source. It comes onto the land periodically, but the reason for this is not known.
Ultra Sun
Long ago, it had a shell on its back. There’s now a vestigial plate on its back that’s hard but thin.
Ultra Moon
Their shape and color change, depending on their environment and diet. There are many of them at beaches where the waves are calm.
Pokédex Data
Classification
Sea Slug Pokémon
Height
0.9 m (2'11")
Weight
29.9 kg (65.9 lbs)
Abilities
- Sticky Hold
- Storm Drain
- Sand Force (Hidden)
Game Locations
- Ancient Poni Path Area
- Exeggutor Island Area
- Poni Breaker Coast Area
- Poni Wilds Area
Training
EV Yield
+2 hp
Catch Rate
75
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Water1, Indeterminate
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
2 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
11 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
16 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
22 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
29 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
54 | Recover | — | — | 5 | Heals the user by half its max HP. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
1 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
1 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
2 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
7 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
11 | Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
16 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
22 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
29 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
54 | Recover | — | — | 5 | Heals the user by half its max HP. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM34 Sludge Wave | 95 | 100% | 10 | Has a 10% chance to poison the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Base Stats
Hp
111
Attack
83
Defense
68
Sp. Atk
92
Sp. Def
82
Speed
39
Total
475
Type Defenses
(vs. Gen 6+ rules)