Relicanth
Ruby

RELICANTH is a POKéMON species that existed for a hundred million years without ever changing its form. This ancient POKéMON feeds on microscopic organisms with its toothless mouth.

Sapphire

RELICANTH is a rare species that was discovered in deep-sea explorations. This POKéMON’s body withstands the enormous water pressure of the ocean depths. Its body is covered in tough scales that are like craggy rocks.

Emerald

A POKéMON that was once believed to have been extinct. The species has not changed its form for 100 million years. It walks on the seafloor using its pectoral fins.

Firered/Leafgreen

It has remained unchanged for 100 million years. It was discovered during a deep-sea exploration.

Pokédex & Training Data

Classification Longevity Pokémon
Height 1.0 m (3'03")
Weight 23.4 kg (51.6 lbs)
Abilities
EV Yield +1 hp
+1 defense
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water1, Water2

Pokédex Numbers

Hoenn (R/S/E) #179
Kalos (Coastal) #042
Hoenn (OR/AS) #188
Alola (S/M) #262
Alola (US/UM) #343
National #369
Crown Tundra #187

Held Items

Game Locations

Hoenn Route 124 Underwater
Hoenn Route 126 Underwater

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
8 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
22 Yawn
— — 10 Target sleeps at the end of the next turn.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Mud Sport
— — 15 Halves all Electric-type damage.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
50 Rest
— — 5 User sleeps for two turns, completely healing itself.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
8 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
22 Yawn
— — 10 Target sleeps at the end of the next turn.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Mud Sport
— — 15 Halves all Electric-type damage.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
50 Rest
— — 5 User sleeps for two turns, completely healing itself.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
8 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
22 Yawn
— — 10 Target sleeps at the end of the next turn.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Mud Sport
— — 15 Halves all Electric-type damage.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
50 Rest
— — 5 User sleeps for two turns, completely healing itself.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Magnitude
— 100% 30 Power varies randomly from 10 to 150.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Water Sport
— — 15 Halves all Fire-type damage.

Base Stats

Hp 100
Attack 90
Defense 130
Sp. Atk 45
Sp. Def 65
Speed 55
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x