Relicanth
Ruby

RELICANTH is a POKéMON species that existed for a hundred million years without ever changing its form. This ancient POKéMON feeds on microscopic organisms with its toothless mouth.

Sapphire

RELICANTH is a rare species that was discovered in deep-sea explorations. This POKéMON’s body withstands the enormous water pressure of the ocean depths. Its body is covered in tough scales that are like craggy rocks.

Emerald

A POKéMON that was once believed to have been extinct. The species has not changed its form for 100 million years. It walks on the seafloor using its pectoral fins.

Firered/Leafgreen

It has remained unchanged for 100 million years. It was discovered during a deep-sea exploration.

Pokédex Data

Classification Longevity Pokémon
Height 1.0 m (3'03")
Weight 23.4 kg (51.6 lbs)
Abilities

Held Items

Game Locations

  • Hoenn Route 124 Underwater
  • Hoenn Route 126 Underwater

Training

EV Yield +1 hp
+1 defense
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Water1, Water2

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
8 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
22 Yawn
10 Target sleeps at the end of the next turn.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Mud Sport
15 Halves all Electric-type damage.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
50 Rest
5 User sleeps for two turns, completely healing itself.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
8 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
22 Yawn
10 Target sleeps at the end of the next turn.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Mud Sport
15 Halves all Electric-type damage.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
50 Rest
5 User sleeps for two turns, completely healing itself.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
30 Raises the user's Defense by one stage.
8 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
22 Yawn
10 Target sleeps at the end of the next turn.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Mud Sport
15 Halves all Electric-type damage.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
50 Rest
5 User sleeps for two turns, completely healing itself.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Amnesia
20 Raises the user's Special Defense by two stages.
Magnitude
100% 30 Power varies randomly from 10 to 150.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Water Sport
15 Halves all Fire-type damage.

Base Stats

Hp 100
Attack 90
Defense 130
Sp. Atk 45
Sp. Def 65
Speed 55
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x