Relicanth
Sword

Rock-hard scales and oil-filled swim bladders allow this Pokémon to survive the intense water pressure of the deep sea.

Pokédex & Training Data

Classification Longevity Pokémon
Height 1.0 m (3'03")
Weight 23.4 kg (51.6 lbs)
Abilities
EV Yield +1 hp
+1 defense
Catch Rate 25
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water1, Water2

Pokédex Numbers

Hoenn (R/S/E) #179
Kalos (Coastal) #042
Hoenn (OR/AS) #188
Alola (S/M) #262
Alola (US/UM) #343
National #369
Crown Tundra #187

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
15 Yawn
— — 10 Target sleeps at the end of the next turn.
20 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
35 Rest
— — 5 User sleeps for two turns, completely healing itself.
40 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
15 Yawn
— — 10 Target sleeps at the end of the next turn.
20 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
30 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
35 Rest
— — 5 User sleeps for two turns, completely healing itself.
40 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
45 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
50 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
55 Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM36 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR03 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
TR04 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR16 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TR17 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR45 Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
TR46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR84 Scald
80 100% 15 Has a 30% chance to burn the target.
TR98 Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
TR99 Body Press
80 100% 10 No effect description available.
BD/SP
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM49 Scald
80 100% 15 Has a 30% chance to burn the target.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
BD/SP
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Mud Shot
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Muddy Water
90 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 100
Attack 90
Defense 130
Sp. Atk 45
Sp. Def 65
Speed 55
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x