
Sword
Rock-hard scales and oil-filled swim bladders allow this Pokémon to survive the intense water pressure of the deep sea.
Pokédex Data
Classification
Longevity Pokémon
Height
1.0 m (3'03")
Weight
23.4 kg (51.6 lbs)
Abilities
- Swift Swim
- Rock Head
- Sturdy (Hidden)
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
15 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
20 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
30 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
35 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
40 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
55 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
5 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
15 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
20 | Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
25 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
30 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
35 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
40 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
45 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
50 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
55 | Head Smash | 150 | 80% | 5 | User receives 1/2 the damage inflicted in recoil. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM27 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM35 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM36 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM45 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM52 Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
TM53 Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM54 Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |
TM55 Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM81 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM98 Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
TR01 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
TR03 Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
TR04 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TR05 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TR06 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TR10 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TR16 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TR17 Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR45 Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR49 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TR67 Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
TR75 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TR76 Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
TR84 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TR98 Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
TR99 Body Press | 80 | 100% | 10 | No effect description available. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
HM07 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM49 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM83 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Meteor Beam | 120 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Scale Shot | 25 | 90% | 20 | Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Mud Shot | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
100
Attack
90
Defense
130
Sp. Atk
45
Sp. Def
65
Speed
55
Total
485
Type Defenses
(vs. Gen 6+ rules)