Torkoal
Ultra Sun

You can tell how it’s feeling by the smoke spouting from its shell. Tremendous velocity is a sign of good health.

Sun

Coal is the source of Torkoal’s energy. Large amounts of coal can be found in the mountains where they live.

Moon

If the fire burning within its shell goes out, it will die. Those who wish to raise one in their home must always keep something flammable at hand.

Ultra Moon

It burns coal to produce energy. When it has burned through all of its coal, it becomes unable to move.

Pokédex Data

Classification Coal Pokémon
Height 0.5 m (1'08")
Weight 80.4 kg (177.3 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 12 Area
  • Blush Mountain Area

Training

EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Withdraw
40 Raises the user's Defense by one stage.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
18 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
22 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
27 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Protect
10 Prevents any moves from hitting the user this turn.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
38 Iron Defense
15 Raises the user's Defense by two stages.
40 Amnesia
20 Raises the user's Special Defense by two stages.
42 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
45 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
47 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
50 Inferno
100 50% 5 Has a 100% chance to burn the target.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Smog
30 70% 20 Has a 40% chance to poison the target.
7 Withdraw
40 Raises the user's Defense by one stage.
10 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Smokescreen
100% 20 Lowers the target's accuracy by one stage.
18 Flame Wheel
60 100% 25 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
22 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
25 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
27 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
30 Protect
10 Prevents any moves from hitting the user this turn.
34 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
38 Iron Defense
15 Raises the user's Defense by two stages.
40 Amnesia
20 Raises the user's Special Defense by two stages.
42 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
45 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
47 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
50 Inferno
100 50% 5 Has a 100% chance to burn the target.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Clear Smog
50 15 Removes all of the target's stat modifiers.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Fissure
30% 5 Causes a one-hit KO.
Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 70
Attack 85
Defense 140
Sp. Atk 85
Sp. Def 70
Speed 20
Total 470

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0.5x
2x
0.5x
0.5x