Komala
Sun

It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.

Moon

The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.

Ultra Sun

It stays asleep from the moment it’s born. When it falls into a deep sleep, it stops moving altogether.

Ultra Moon

It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.

Pokédex Data

Classification Drowsing Pokémon
Height 0.4 m (1'04")
Weight 19.9 kg (43.9 lbs)
Abilities

Game Locations

  • Alola Route 11 Area

Training

EV Yield +2 attack
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
40 Raises user's Defense by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
6 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
6 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
11 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
16 Yawn
10 Target sleeps at the end of the next turn.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
26 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Psych Up
10 Discards the user's stat changes and copies the target's.
41 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Defense Curl
40 Raises user's Defense by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
6 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
6 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
11 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
16 Yawn
10 Target sleeps at the end of the next turn.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
26 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
31 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
36 Psych Up
10 Discards the user's stat changes and copies the target's.
41 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM60 Quash
100% 15 Makes the target act last this turn.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Charm
100% 20 Lowers the target's Attack by two stages.
Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
Sing
55% 15 Puts the target to sleep.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 65
Attack 115
Defense 65
Sp. Atk 75
Sp. Def 95
Speed 65
Total 480

Type Defenses

(vs. Gen 6+ rules)

2x
0x