Turtonator
Sun

The shell on its back is chemically unstable and explodes violently if struck. The hole in its stomach is its weak point.

Moon

It gushes fire and poisonous gases from its nostrils. Its dung is an explosive substance and can be put to various uses.

Ultra Sun

It lives in volcanoes and eats sulfur and other minerals. Materials from the food it eats form the basis of its explosive shell.

Ultra Moon

Its exploding shell poses a real danger but is sensitive to moisture. On rainy days, Turtonator takes silent refuge in caves.

Pokédex Data

Classification Blast Turtle Pokémon
Height 2.0 m (6'07")
Weight 212.0 kg (467.4 lbs)
Abilities

Held Items

Game Locations

  • Blush Mountain Area

Training

EV Yield +2 defense
Catch Rate 70
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
5 Smog
30 70% 20 Has a 40% chance to poison the target.
9 Protect
10 Prevents any moves from hitting the user this turn.
13 Incinerate
60 100% 15 Destroys the target's held berry.
17 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
21 Endure
10 Prevents the user's HP from lowering below 1 this turn.
25 Iron Defense
15 Raises the user's Defense by two stages.
29 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
33 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
37 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
41 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
45 Shell Trap
150 100% 5 Only inflicts damage if the user was hit by a physical move this turn.
49 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
53 Explosion
250 100% 5 User faints.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
5 Smog
30 70% 20 Has a 40% chance to poison the target.
9 Protect
10 Prevents any moves from hitting the user this turn.
13 Incinerate
60 100% 15 Destroys the target's held berry.
17 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
21 Endure
10 Prevents the user's HP from lowering below 1 this turn.
25 Iron Defense
15 Raises the user's Defense by two stages.
29 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
33 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
37 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
41 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
45 Shell Trap
150 100% 5 Only inflicts damage if the user was hit by a physical move this turn.
49 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
53 Explosion
250 100% 5 User faints.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM61 Will O Wisp
85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 60
Attack 78
Defense 135
Sp. Atk 91
Sp. Def 85
Speed 36
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.25x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x