
No entry available for this game era.
Pokédex Data
Classification
Numb Pokémon
Height
0.7 m (2'04")
Weight
24.0 kg (52.9 lbs)
Held Items
None in this generation.
Training
EV Yield
+1 Sp. Atk
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
12 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
15 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
19 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
22 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
36 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
47 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
5 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
8 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
12 | Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
15 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |
19 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
22 | Lava Plume | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
26 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
36 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
40 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
43 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
47 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
After You | — | — | 15 | Makes the target act next this turn. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Egg Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Howl | — | — | 40 | Raises the user's Attack by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
Howl | — | — | 40 | Raises the user's Attack by one stage. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
Yawn | — | — | 10 | Target sleeps at the end of the next turn. |
Base Stats
Hp
60
Attack
60
Defense
40
Sp. Atk
65
Sp. Def
45
Speed
35
Total
305
Type Defenses
(vs. Gen 6+ rules)