Numel
Black/White

Its humped back stores intensely hot magma. In rain, the magma cools, slowing its movement.

Black 2/White 2

The magma in its body reaches 2,200 degrees F. Its hump gets smaller when it uses Fire-type moves.

Evolution Chain

numel
Numel
Level 33
camerupt
Camerupt

Pokédex Data

Classification Numb Pokémon
Height 0.7 m (2'04")
Weight 24.0 kg (52.9 lbs)
Abilities

Held Items

Game Locations

  • Reversal Mountain Unknown Area 48
  • Reversal Mountain Unknown Area 49
  • Reversal Mountain Unknown Area 50
  • Reversal Mountain Unknown Area 51
  • Reversal Mountain Unknown Area 52
  • Reversal Mountain Unknown Area 53
  • Reversal Mountain Unknown Area 54
  • Reversal Mountain Unknown Area 55
  • Reversal Mountain Unknown Area 56
  • Reversal Mountain Unknown Area 57
  • Reversal Mountain Unknown Area 58
  • Reversal Mountain Unknown Area 59
  • Reversal Mountain Unknown Area 60

Training

EV Yield +1 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Magnitude
100% 30 Power varies randomly from 10 to 150.
15 Focus Energy
30 Increases the user's chance to score a critical hit.
21 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
25 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Amnesia
20 Raises the user's Special Defense by two stages.
35 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
41 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
51 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
55 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Magnitude
100% 30 Power varies randomly from 10 to 150.
12 Focus Energy
30 Increases the user's chance to score a critical hit.
15 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
19 Amnesia
20 Raises the user's Special Defense by two stages.
22 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
26 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
36 Yawn
10 Target sleeps at the end of the next turn.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
43 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
47 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
40 Raises the user's Attack by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Yawn
10 Target sleeps at the end of the next turn.

Base Stats

Hp 60
Attack 60
Defense 40
Sp. Atk 65
Sp. Def 45
Speed 35
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
2x
0.5x
0.5x
0.5x