Numel
Diamond/PearlPlatinum

Its humped back stores intensely hot magma. In rain, the magma cools, slowing its movement.

Heartgold/Soulsilver

The flaming magma it stores in the hump on its back is the source of its tremendous power.

Evolution Chain

numel
Numel
Level 33
camerupt
Camerupt

Pokédex & Training Data

Classification Numb Pokémon
Height 0.7 m (2'04")
Weight 24.0 kg (52.9 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #101
Unova (B2/W2) #204
Hoenn (OR/AS) #106
Paldea (S/V) #151
National #322
Blueberry #125

Held Items

Game Locations

Ilex Forest Area
Sinnoh Route 227 Area
Stark Mountain Area
Viridian Forest Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
15 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
21 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
35 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
51 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
15 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
21 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
35 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
51 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
11 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
15 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
21 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
31 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
35 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
41 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
45 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
51 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
— — 40 Raises the user’s Attack by one stage.
Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
Yawn
— — 10 Target sleeps at the end of the next turn.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Howl
— — 40 Raises the user’s Attack by one stage.
Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Yawn
— — 10 Target sleeps at the end of the next turn.

Base Stats

Hp 60
Attack 60
Defense 40
Sp. Atk 65
Sp. Def 45
Speed 35
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
2x
0.5x
0.5x
0.5x