Camerupt

Alternate Forms

camerupt
Base
No entry available for this game era.

Evolution Chain

numel
Numel
Level 33
camerupt
Camerupt

Pokédex & Training Data

Classification Eruption Pokémon
Height 1.9 m (6'03")
Weight 220.0 kg (485.0 lbs)
Abilities
EV Yield +1 attack
+1 Sp. Atk
Catch Rate 150
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #102
Unova (B2/W2) #205
Hoenn (OR/AS) #107
Paldea (S/V) #152
National #323
Blueberry #126

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Fissure
— 30% 5 Causes a one-hit KO.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
1 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
12 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
15 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
19 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
26 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
29 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
39 Yawn
— — 10 Target sleeps at the end of the next turn.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
52 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
59 Fissure
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Fissure
— 30% 5 Causes a one-hit KO.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
1 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
8 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
12 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
15 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
19 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
22 Lava Plume
80 100% 15 Has a 30% chance to burn the target.
26 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
29 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
39 Yawn
— — 10 Target sleeps at the end of the next turn.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
52 Eruption
150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
59 Fissure
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM64 Explosion
250 100% 5 User faints.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.

Base Stats

Hp 70
Attack 100
Defense 70
Sp. Atk 105
Sp. Def 75
Speed 40
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
2x
0.5x
0.5x
0.5x

Mega Camerupt

Mega Camerupt
Hp 70
Attack 120
Defense 100
Sp. Atk 145
Sp. Def 105
Speed 20
Total 560