Numel
Ruby

NUMEL is extremely dull witted - it doesn’t notice being hit. However, it can’t stand hunger for even a second. This POKéMON’s body is a seething cauldron of boiling magma.

Sapphire

NUMEL stores magma of almost 2,200 degrees F within its body. If it gets wet, the magma cools and hardens. In that event, the POKéMON’s body grows heavy and its movements become sluggish.

Emerald

A NUMEL stores boiling magma in the hump on its back. It is a hardy POKéMON that can transport a 220-pound load. It has served humans at work since long ago.

Firered/Leafgreen

Magma of almost 2,200 degrees Fahrenheit courses through its body. When it grows cold, the magma hardens and slows it.

Evolution Chain

numel
Numel
Level 33
camerupt
Camerupt

Pokédex & Training Data

Classification Numb Pokémon
Height 0.7 m (2'04")
Weight 24.0 kg (52.9 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Hoenn (R/S/E) #101
Unova (B2/W2) #204
Hoenn (OR/AS) #106
Paldea (S/V) #151
National #322
Blueberry #125

Held Items

Game Locations

Fiery Path Area
Hoenn Route 112 Area
Jagged Pass Area

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
25 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
25 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
11 Ember
40 100% 25 Has a 10% chance to burn the target.
19 Magnitude
— 100% 30 Power varies randomly from 10 to 150.
25 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
29 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
31 Amnesia
— — 20 Raises the user’s Special Defense by two stages.
35 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
41 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Howl
— — 40 Raises the user’s Attack by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Stomp
65 100% 20 Has a 30% chance to make the target flinch.

Base Stats

Hp 60
Attack 60
Defense 40
Sp. Atk 65
Sp. Def 45
Speed 35
Total 305

Type Defenses

(vs. Gen 6+ rules)

0.5x
4x
0x
0.5x
2x
0.5x
0.5x
0.5x