Sceptile

Alternate Forms

sceptile
Base
No entry available for this game era.

Evolution Chain

treecko
Treecko
Level 16
grovyle
Grovyle
Level 36
sceptile
Sceptile

Pokédex Data

Classification Forest Pokémon
Height 1.7 m (5'07")
Weight 52.2 kg (115.1 lbs)
Abilities

Training

EV Yield +3 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
1 Dual Chop
40 90% 15 Hits twice in one turn.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
28 Agility
30 Raises the user's Speed by two stages.
33 Slam
80 75% 20 Inflicts regular damage with no additional effect.
39 Detect
5 Prevents any moves from hitting the user this turn.
45 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
51 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
57 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
63 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
69 Screech
85% 40 Lowers the target's Defense by two stages.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Night Slash
70 100% 15 Has an increased chance for a critical hit.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
1 Dual Chop
40 90% 15 Hits twice in one turn.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
9 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
18 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
23 Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
28 Agility
30 Raises the user's Speed by two stages.
33 Slam
80 75% 20 Inflicts regular damage with no additional effect.
39 Detect
5 Prevents any moves from hitting the user this turn.
45 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
51 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
57 Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
63 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
69 Screech
85% 40 Lowers the target's Defense by two stages.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Frenzy Plant
150 90% 5 User foregoes its next turn to recharge.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 70
Attack 85
Defense 65
Sp. Atk 105
Sp. Def 85
Speed 120
Total 530

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x

Mega Sceptile

Mega Sceptile
Hp 70
Attack 110
Defense 75
Sp. Atk 145
Sp. Def 85
Speed 145
Total 630