Smoochum
Ruby/Sapphire

SMOOCHUM actively runs about, but also falls quite often. Whenever the chance arrives, it will look for its reflection to make sure its face hasn’t become dirty.

Emerald

It actively runs about, but also falls often. Whenever it falls, it will check its reflection on a lake’s surface to make sure its face hasn’t become dirty.

Firered

It always rocks its head slowly backwards and forwards as if it is trying to kiss someone.

Leafgreen

Its lips are the most sensitive parts on its body. It always uses its lips first to examine things.

Evolution Chain

smoochum
Smoochum
Level 30
jynx
Jynx

Pokédex Data

Classification Kiss Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities

Held Items

Training

EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
9 Sweet Kiss
75% 10 Confuses the target.
13 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
21 Confusion
50 100% 25 Has a 10% chance to confuse the target.
25 Sing
55% 15 Puts the target to sleep.
33 Mean Look
5 Prevents the target from leaving battle.
37 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
45 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Perish Song
5 User and target both faint after three turns.
57 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
9 Sweet Kiss
75% 10 Confuses the target.
13 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
21 Confusion
50 100% 25 Has a 10% chance to confuse the target.
25 Sing
55% 15 Puts the target to sleep.
33 Mean Look
5 Prevents the target from leaving battle.
37 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
45 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Perish Song
5 User and target both faint after three turns.
57 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Lick
30 100% 30 Has a 30% chance to paralyze the target.
9 Sweet Kiss
75% 10 Confuses the target.
13 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
21 Confusion
50 100% 25 Has a 10% chance to confuse the target.
25 Sing
55% 15 Puts the target to sleep.
33 Mean Look
5 Prevents the target from leaving battle.
37 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
45 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
49 Perish Song
5 User and target both faint after three turns.
57 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
Metronome
10 Randomly selects and uses any move in the game.
Mimic
10 Copies the target's last used move.
Seismic Toss
100% 20 Inflicts damage equal to the user's level.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Meditate
40 Raises the user's Attack by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 45
Attack 30
Defense 15
Sp. Atk 85
Sp. Def 65
Speed 65
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
2x
2x
2x
2x
2x