Shuckle
No entry available for this game era.

Pokédex & Training Data

Classification Mold Pokémon
Height 0.6 m (1'12")
Weight 20.5 kg (45.2 lbs)
Abilities
EV Yield +1 defense
+1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Johto (G/S/C) #166
Johto (HG/SS) #168
Unova (B2/W2) #232
Kalos (Mountain) #014
Galar (Sw/Sh) #227
National #213
Crown Tundra #170

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
5 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
16 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Rest
— — 5 User sleeps for two turns, completely healing itself.
23 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
27 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
31 Power Trick
— — 10 User swaps Attack and Defense.
34 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
38 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
42 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
45 Guard Split
— — 10 Averages Defense and Special Defense with the target.
45 Power Split
— — 10 Averages Attack and Special Attack with the target.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
53 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Constrict
10 100% 35 Has a 10% chance to lower the target’s Speed by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.
5 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
16 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Rest
— — 5 User sleeps for two turns, completely healing itself.
23 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
27 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
31 Power Trick
— — 10 User swaps Attack and Defense.
34 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
38 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
42 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
45 Guard Split
— — 10 Averages Defense and Special Defense with the target.
45 Power Split
— — 10 Averages Attack and Special Attack with the target.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
53 Sticky Web
— — 20 Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
Acupressure
— — 30 Raises one of a friendly Pokémon’s stats at random by two stages.
Final Gambit
— 100% 5 Inflicts damage equal to the user’s remaining HP. User faints.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.

Base Stats

Hp 20
Attack 10
Defense 230
Sp. Atk 10
Sp. Def 230
Speed 5
Total 505

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x