Shuckle
Diamond/PearlPlatinum

It stores berries in its shell. The berries eventually ferment to become delicious juices.

Heartgold

The berries it stores in its vase-like shell decompose and become a gooey liquid.

Soulsilver

It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.

Pokédex Data

Classification Mold Pokémon
Height 0.6 m (1'12")
Weight 20.5 kg (45.2 lbs)
Abilities

Held Items

Game Locations

  • Cianwood City Area
  • Cianwood City Kirks House
  • Sinnoh Route 224 Area
  • Vermilion City Area

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
9 Bide
10 User waits for two turns, then hits back for twice the damage it took.
14 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
22 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
27 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
35 Rest
5 User sleeps for two turns, completely healing itself.
40 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
48 Power Trick
10 User swaps Attack and Defense.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
9 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
14 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
27 Rest
5 User sleeps for two turns, completely healing itself.
35 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
40 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
48 Power Trick
10 User swaps Attack and Defense.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
9 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
14 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
22 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
27 Rest
5 User sleeps for two turns, completely healing itself.
35 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
40 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
48 Power Trick
10 User swaps Attack and Defense.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Helping Hand
20 Ally's next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Helping Hand
20 Ally's next move inflicts half more damage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
String Shot
95% 40 Lowers the target's Speed by two stages.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
Helping Hand
20 Ally's next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.

Base Stats

Hp 20
Attack 10
Defense 230
Sp. Atk 10
Sp. Def 230
Speed 5
Total 505

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x