Shuckle
Ruby/Sapphire

SHUCKLE quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.

Emerald

A SHUCKLE hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.

Firered

It stores BERRIES inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.

Leafgreen

The BERRIES it stores in its vaselike shell decompose and become a gooey liquid.

Pokédex Data

Classification Mold Pokémon
Height 0.6 m (1'12")
Weight 20.5 kg (45.2 lbs)
Abilities

Held Items

Game Locations

  • Hoenn Altering Cave G
  • Hoenn Safari Zone Expansion North
  • Kanto Altering Cave G

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
14 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
23 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
28 Bide
10 User waits for two turns, then hits back for twice the damage it took.
37 Rest
5 User sleeps for two turns, completely healing itself.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
14 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
23 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
28 Bide
10 User waits for two turns, then hits back for twice the damage it took.
37 Rest
5 User sleeps for two turns, completely healing itself.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
14 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
23 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
28 Bide
10 User waits for two turns, then hits back for twice the damage it took.
37 Rest
5 User sleeps for two turns, completely healing itself.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Sweet Scent
100% 20 Lowers the target's evasion by one stage.

Base Stats

Hp 20
Attack 10
Defense 230
Sp. Atk 10
Sp. Def 230
Speed 5
Total 505

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x