
Ruby/Sapphire
SHUCKLE quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.
Emerald
A SHUCKLE hides under rocks, keeping its body concealed inside its shell while eating stored berries. The berries mix with its body fluids to become a juice.
Firered
It stores BERRIES inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.
Leafgreen
The BERRIES it stores in its vaselike shell decompose and become a gooey liquid.
Pokédex Data
Classification
Mold Pokémon
Height
0.6 m (1'12")
Weight
20.5 kg (45.2 lbs)
Held Items
Berry Juice
100%
Oran Berry
100%
Game Locations
- Hoenn Altering Cave G
- Hoenn Safari Zone Expansion North
- Kanto Altering Cave G
Training
EV Yield
+1 defense
+1 Sp. Def
+1 Sp. Def
Catch Rate
190
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Bug
Learned Moves
Level Up Moves
Ruby/Sapphire
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
9 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
14 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
23 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
28 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
37 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
Emerald
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
9 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
14 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
23 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
28 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
37 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
FireRed/LeafGreen
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
9 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
14 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
23 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
28 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
37 | Rest | — | — | 5 | User sleeps for two turns, completely healing itself. |
TM/HM Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Emerald
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. |
FireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Mimic | — | — | 10 | Copies the target's last used move. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Egg Moves
Ruby/SapphireEmeraldFireRed/LeafGreen
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. |
Base Stats
Hp
20
Attack
10
Defense
230
Sp. Atk
10
Sp. Def
230
Speed
5
Total
505
Type Defenses
(vs. Gen 6+ rules)