Shuckle
X

The berries stored in its jar-like shell eventually become a thick, pulpy juice.

Y

It stores berries inside its shell. To avoid attacks, it hides beneath rocks and remains completely still.

Omega Ruby/Alpha Sapphire

Shuckle quietly hides itself under rocks, keeping its body concealed inside its hard shell while eating berries it has stored away. The berries mix with its body fluids to become a juice.

Pokédex Data

Classification Mold Pokémon
Height 0.6 m (1'12")
Weight 20.5 kg (45.2 lbs)
Abilities

Held Items

Game Locations

  • Kalos Route 18 Area
  • Kalos Victory Road Unknown Area 322
  • Kalos Victory Road Unknown Area 324
  • Terminus Cave 1f
  • Terminus Cave B1f Left
  • Terminus Cave B1f Right

Training

EV Yield +1 defense
+1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
5 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
16 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Rest
5 User sleeps for two turns, completely healing itself.
23 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
27 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
31 Power Trick
10 User swaps Attack and Defense.
34 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
38 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
42 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
45 Guard Split
10 Averages Defense and Special Defense with the target.
45 Power Split
10 Averages Attack and Special Attack with the target.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
53 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Withdraw
40 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
1 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.
5 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
9 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
16 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Rest
5 User sleeps for two turns, completely healing itself.
23 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
27 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
31 Power Trick
10 User swaps Attack and Defense.
34 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
38 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
42 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
45 Guard Split
10 Averages Defense and Special Defense with the target.
45 Power Split
10 Averages Attack and Special Attack with the target.
49 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
53 Sticky Web
20 Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Helping Hand
20 Ally's next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
Final Gambit
100% 5 Inflicts damage equal to the user's remaining HP. User faints.
Helping Hand
20 Ally's next move inflicts half more damage.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Blast
25 90% 10 Hits 2-5 times in one turn.
Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Sweet Scent
100% 20 Lowers the target's evasion by one stage.

Base Stats

Hp 20
Attack 10
Defense 230
Sp. Atk 10
Sp. Def 230
Speed 5
Total 505

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
2x
2x