Igglybuff
Sword

Igglybuff loves to sing. Its marshmallow-like body gives off a faint sweet smell.

Evolution Chain

igglybuff
Igglybuff
😊
High Friendship
jigglypuff
Jigglypuff
moon-stone moon stone
wigglytuff
Wigglytuff

Pokédex Data

Classification Balloon Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 hp
Catch Rate 170
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sing
55% 15 Puts the target to sleep.
1 Copycat
20 Uses the target's last used move.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Sweet Kiss
75% 10 Confuses the target.
12 Disarming Voice
40 15 Never misses.
16 Disable
100% 20 Disables the target's last used move for 1-8 turns.
20 Charm
100% 20 Lowers the target's Attack by two stages.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sing
55% 15 Puts the target to sleep.
1 Copycat
20 Uses the target's last used move.
4 Defense Curl
40 Raises user's Defense by one stage.
8 Sweet Kiss
75% 10 Confuses the target.
12 Disarming Voice
40 15 Never misses.
16 Disable
100% 20 Disables the target's last used move for 1-8 turns.
20 Charm
100% 20 Lowers the target's Attack by two stages.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
BD/SP
Name Class Power Acc. PP Effect
TM10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Pulse
10 Heals the target for half its max HP.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Perish Song
5 User and target both faint after three turns.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Wish
10 User will recover half its max HP at the end of the next turn.
BD/SP
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Pulse
10 Heals the target for half its max HP.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Perish Song
5 User and target both faint after three turns.
Present
90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 90
Attack 30
Defense 15
Sp. Atk 40
Sp. Def 20
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x