Igglybuff
Sword

Igglybuff loves to sing. Its marshmallow-like body gives off a faint sweet smell.

Evolution Chain

igglybuff
Igglybuff
😊
High Friendship
jigglypuff
Jigglypuff
wigglytuff
Wigglytuff

Pokédex & Training Data

Classification Balloon Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities
EV Yield +1 hp
Catch Rate 170
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #043
Hoenn (R/S/E) #137
Johto (HG/SS) #043
Unova (B2/W2) #281
Kalos (Mountain) #119
Hoenn (OR/AS) #142
Alola (S/M) #134
Alola (US/UM) #167
Paldea (S/V) #059
National #174
Isle of Armor #011

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sing
— 55% 15 Puts the target to sleep.
1 Copycat
— — 20 Uses the target’s last used move.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
8 Sweet Kiss
— 75% 10 Confuses the target.
12 Disarming Voice
40 — 15 Never misses.
16 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Sing
— 55% 15 Puts the target to sleep.
1 Copycat
— — 20 Uses the target’s last used move.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
8 Sweet Kiss
— 75% 10 Confuses the target.
12 Disarming Voice
40 — 15 Never misses.
16 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
20 Charm
— 100% 20 Lowers the target’s Attack by two stages.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM16 Screech
— 85% 40 Lowers the target’s Defense by two stages.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM52 Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target’s Attack by one stage.
BD/SP
Name Class Power Acc. PP Effect
TM10 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Pulse
— — 10 Heals the target for half its max HP.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Perish Song
— — 5 User and target both faint after three turns.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
BD/SP
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Pulse
— — 10 Heals the target for half its max HP.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
Perish Song
— — 5 User and target both faint after three turns.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 90
Attack 30
Defense 15
Sp. Atk 40
Sp. Def 20
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x