Mudsdale
Sun

It spits a mud that provides resistance to both wind and rain, so the walls of old houses were often coated with it.

Moon

Its heavy, mud-covered kicks are its best means of attack, and it can reduce large trucks to scrap without breaking a sweat.

Ultra Sun

It remains calm and unmoving no matter the situation. It mixes dirt with the saliva in its mouth to make a special kind of mud.

Ultra Moon

It can trudge mountain roads without rest for three days and three nights, all the while dragging a 10-ton load.

Evolution Chain

mudbray
Mudbray
Level 30
mudsdale
Mudsdale

Pokédex Data

Classification Draft Horse Pokémon
Height 2.5 m (8'02")
Weight 920.0 kg (2028.3 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 12 Area
  • Blush Mountain Area
  • Poni Plains West

Training

EV Yield +2 attack
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
1 Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
3 Mud Sport
15 Halves all Electric-type damage.
8 Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
10 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
15 Double Kick
30 100% 30 Hits twice in one turn.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
22 Bide
10 User waits for two turns, then hits back for twice the damage it took.
24 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
29 Iron Defense
15 Raises the user's Defense by two stages.
34 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
42 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
55 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
60 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
1 Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
3 Mud Sport
15 Halves all Electric-type damage.
8 Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
10 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
15 Double Kick
30 100% 30 Hits twice in one turn.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
22 Bide
10 User waits for two turns, then hits back for twice the damage it took.
24 High Horsepower
95 95% 10 Inflicts regular damage with no additional effect.
29 Iron Defense
15 Raises the user's Defense by two stages.
34 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
42 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
47 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
55 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
60 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 100
Attack 125
Defense 100
Sp. Atk 55
Sp. Def 85
Speed 35
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x