Igglybuff
Gold

It has a very soft body. If it starts to roll, it will bounce all over and be impossible to stop.

Silver

Its extremely flexible and elas­ tic body makes it bounce continuous­ ly--anytime, any­ where.

Crystal

Instead of walking with its short legs, it moves around by bouncing on its soft, tender body.

Evolution Chain

igglybuff
Igglybuff
😊
High Friendship
jigglypuff
Jigglypuff
wigglytuff
Wigglytuff

Pokédex & Training Data

Classification Balloon Pokémon
Height 0.3 m (0'12")
Weight 1.0 kg (2.2 lbs)
Abilities N/A in Gen II
EV Yield +1 hp
Catch Rate 170
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #043
Hoenn (R/S/E) #137
Johto (HG/SS) #043
Unova (B2/W2) #281
Kalos (Mountain) #119
Hoenn (OR/AS) #142
Alola (S/M) #134
Alola (US/UM) #167
Paldea (S/V) #059
National #174
Isle of Armor #011

Held Items

None in this generation.

Game Locations

Johto Route 34 Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Pound
40 100% 35 Inflicts regular damage with no additional effect.
14 Sweet Kiss
— 75% 10 Confuses the target.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Sing
— 55% 15 Puts the target to sleep.
1 Charm
— 100% 20 Lowers the target’s Attack by two stages.
4 Defense Curl
— — 40 Raises user’s Defense by one stage.
9 Pound
40 100% 35 Inflicts regular damage with no additional effect.
14 Sweet Kiss
— 75% 10 Confuses the target.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM09 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Defense Curl
— — 40 Raises user’s Defense by one stage.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Nightmare
— 100% 15 Target loses 1/4 its max HP every turn as long as it’s asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Feint Attack
60 — 20 Never misses.
Perish Song
— — 5 User and target both faint after three turns.
Present
— 90% 15 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.

Base Stats

Hp 90
Attack 30
Defense 15
Sp. Atk 40
Sp. Def 20
Speed 15
Total 210

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0x
0x
0.5x
2x