Totodile
No entry available for this game era.

Evolution Chain

totodile
Totodile
Level 18
croconaw
Croconaw
Level 30
feraligatr
Feraligatr

Pokédex Data

Classification Big Jaw Pokémon
Height 0.6 m (1'12")
Weight 9.5 kg (20.9 lbs)
Abilities

Game Locations

  • Seaward Cave Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Scary Face
100% 10 Lowers the target's Speed by two stages.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
22 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Chip Away
70 100% 20 Ignores the target's stat modifiers.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Screech
85% 40 Lowers the target's Defense by two stages.
41 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
43 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
48 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Scary Face
100% 10 Lowers the target's Speed by two stages.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
22 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Chip Away
70 100% 20 Ignores the target's stat modifiers.
34 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Screech
85% 40 Lowers the target's Defense by two stages.
41 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
43 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
48 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
5 Prevents the target from leaving battle.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Block
5 Prevents the target from leaving battle.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Mud Sport
15 Halves all Electric-type damage.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Water Sport
15 Halves all Fire-type damage.

Base Stats

Hp 50
Attack 65
Defense 64
Sp. Atk 44
Sp. Def 48
Speed 43
Total 314

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x