Totodile
Diamond/PearlPlatinum

It has the habit of biting anything with its developed jaws. Even its Trainer needs to be careful.

Heartgold

Its powerful, well-developed jaws are capable of crushing anything. Even its Trainer must be careful.

Soulsilver

It is small but rough and tough. It won’t hesitate to take a bite out of anything that moves.

Evolution Chain

totodile
Totodile
Level 18
croconaw
Croconaw
Level 30
feraligatr
Feraligatr

Pokédex Data

Classification Big Jaw Pokémon
Height 0.6 m (1'12")
Weight 9.5 kg (20.9 lbs)
Abilities

Game Locations

  • New Bark Town Area

Training

EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Water1

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Scary Face
100% 10 Lowers the target's Speed by two stages.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
22 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Screech
85% 40 Lowers the target's Defense by two stages.
36 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
41 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
43 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Scary Face
100% 10 Lowers the target's Speed by two stages.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
22 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Screech
85% 40 Lowers the target's Defense by two stages.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
41 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
43 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
8 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
15 Scary Face
100% 10 Lowers the target's Speed by two stages.
20 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
22 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
27 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Slash
70 100% 20 Has an increased chance for a critical hit.
34 Screech
85% 40 Lowers the target's Defense by two stages.
36 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
41 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
43 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
48 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Mud Sport
15 Halves all Electric-type damage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Water Sport
15 Halves all Fire-type damage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
Mud Sport
15 Halves all Electric-type damage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Water Sport
15 Halves all Fire-type damage.

Base Stats

Hp 50
Attack 65
Defense 64
Sp. Atk 44
Sp. Def 48
Speed 43
Total 314

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x