
Gold
Its well-developed jaws are powerful and capable of crushing anything. Even its trainer must be careful.
Silver
It is small but rough and tough. It won't hesitate to take a bite out of anything that moves.
Crystal
This rough critter chomps at any moving object it sees. Turning your back on it is not recommended.
Pokédex Data
Classification
Big Jaw Pokémon
Height
0.6 m (1'12")
Weight
9.5 kg (20.9 lbs)
Abilities
N/A in Gen II
Game Locations
- New Bark Town Area
Learned Moves
Level Up Moves
Gold/Silver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
13 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
27 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
35 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
43 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Crystal
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |
13 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
20 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
27 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
35 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
43 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
52 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM06 Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |
TM01 Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
TM02 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM03 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM16 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM31 Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM34 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM35 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM43 Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
Tutor Moves
Crystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Egg Moves
Gold/SilverCrystal
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
Base Stats
Hp
50
Attack
65
Defense
64
Sp. Atk
44
Sp. Def
48
Speed
43
Total
314
Type Defenses
(vs. Gen 6+ rules)