Totodile
Gold

Its well-developed jaws are powerful and capable of crushing anything. Even its trainer must be careful.

Silver

It is small but rough and tough. It won't hesitate to take a bite out of anything that moves.

Crystal

This rough critter chomps at any moving object it sees. Turning your back on it is not recommended.

Evolution Chain

totodile
Totodile
Level 18
croconaw
Croconaw
Level 30
feraligatr
Feraligatr

Pokédex & Training Data

Classification Big Jaw Pokémon
Height 0.6 m (1'12")
Weight 9.5 kg (20.9 lbs)
Abilities N/A in Gen II
EV Yield +1 attack
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Johto (G/S/C) #007
Johto (HG/SS) #007
National #158
Blueberry #179

Game Locations

New Bark Town Area

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Screech
— 85% 40 Lowers the target’s Defense by two stages.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
7 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
35 Slash
70 100% 20 Has an increased chance for a critical hit.
43 Screech
— 85% 40 Lowers the target’s Defense by two stages.
52 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM35 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM43 Detect
— — 5 Prevents any moves from hitting the user this turn.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Ice Beam
90 100% 10 Has a 10% chance to freeze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

Base Stats

Hp 50
Attack 65
Defense 64
Sp. Atk 44
Sp. Def 48
Speed 43
Total 314

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x